The Finger class represents a tracked finger. More...
Inherits Pointable.
Classes | |
enum | Joint |
Deprecated as of version 2.0. More... | |
enum | Type |
Enumerates the names of the fingers. More... | |
Public Member Functions | |
Bone | bone (Bone.Type boneIx) |
The bone at a given bone index on this finger. More... | |
Finger () | |
Constructs a Finger object. More... | |
Finger (Pointable arg0) | |
If the specified Pointable object represents a finger, creates a copy of it as a Finger object; otherwise, creates an invalid Finger object. More... | |
Vector | jointPosition (Finger.Joint jointIx) |
Deprecated as of version 2.0 Use 'bone' method instead. More... | |
String | toString () |
A string containing a brief, human readable description of the Finger object. More... | |
Finger.Type | type () |
The name of this finger. More... | |
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Vector | direction () |
The direction in which this finger is pointing. More... | |
boolean | equals (Pointable arg0) |
Compare Pointable object equality. More... | |
Frame | frame () |
The Frame associated with this Pointable object. More... | |
Hand | hand () |
The Hand associated with a finger. More... | |
int | id () |
A unique ID assigned to this Pointable object, whose value remains the same across consecutive frames while the tracked finger remains visible. More... | |
boolean | isExtended () |
Whether or not this Pointable is in an extended posture. More... | |
boolean | isFinger () |
Whether or not this Pointable is classified as a finger. More... | |
boolean | isTool () |
Whether or not this Pointable is classified as a tool. More... | |
boolean | isValid () |
Reports whether this is a valid Pointable object. More... | |
float | length () |
The estimated length of the finger in millimeters. More... | |
Pointable () | |
Constructs a Pointable object. More... | |
Vector | stabilizedTipPosition () |
The stabilized tip position of this Pointable. More... | |
float | timeVisible () |
The duration of time this Pointable has been visible to the Leap Motion Controller. More... | |
Vector | tipPosition () |
The tip position in millimeters from the Leap Motion origin. More... | |
Vector | tipVelocity () |
The rate of change of the tip position in millimeters/second. More... | |
String | toString () |
A string containing a brief, human readable description of the Pointable object. More... | |
float | touchDistance () |
A value proportional to the distance between this Pointable object and the adaptive touch plane. More... | |
Pointable.Zone | touchZone () |
The current touch zone of this Pointable object. More... | |
float | width () |
The estimated width of the finger in millimeters. More... | |
Static Public Member Functions | |
static Finger | invalid () |
Returns an invalid Finger object. More... | |
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static Pointable | invalid () |
Returns an invalid Pointable object. More... | |
The Finger class represents a tracked finger.
Fingers are Pointable objects that the Leap Motion software has classified as a finger. Get valid Finger objects from a Frame or a Hand object.
Fingers may be permanently associated to a hand. In this case the angular order of the finger IDs will be invariant. As fingers move in and out of view it is possible for the guessed ID of a finger to be incorrect. Consequently, it may be necessary for finger IDs to be exchanged. All tracked properties, such as velocity, will remain continuous in the API. However, quantities that are derived from the API output (such as a history of positions) will be discontinuous unless they have a corresponding ID exchange.
Note that Finger objects can be invalid, which means that they do not contain valid tracking data and do not correspond to a physical finger. Invalid Finger objects can be the result of asking for a Finger object using an ID from an earlier frame when no Finger objects with that ID exist in the current frame. A Finger object created from the Finger constructor is also invalid. Test for validity with the Finger::isValid() function.
Finger | ( | ) |
Bone bone | ( | Bone.Type | boneIx | ) |
The bone at a given bone index on this finger.
boneIx | An index value from the Bone::Type enumeration identifying the bone of interest. |
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static |
Vector jointPosition | ( | Finger.Joint | jointIx | ) |
Deprecated as of version 2.0 Use 'bone' method instead.
String toString | ( | ) |
Finger.Type type | ( | ) |
The name of this finger.