Properties:
Methods:
The InteractionBox class represents a box-shaped region completely within the field of view of the Leap Motion controller.
The interaction box is an axis-aligned rectangular prism and provides normalized coordinates for hands, fingers, and tools within this box. The InteractionBox class can make it easier to map positions in the Leap Motion coordinate system to 2D or 3D coordinate systems used for application drawing.
The InteractionBox region is defined by a center and dimensions along the x, y, and z axes.
Get an InteractionBox object from a Frame object.
Public Functions
- Since
- 1.0
Property
Converts a position defined by normalized InteractionBox coordinates into device coordinates in millimeters.
InteractionBox interactionBox = frame.InteractionBox; Vector point = new Vector (100, 75, -125); Vector normalizedCoordinates = interactionBox.NormalizePoint (point); Vector denormalizedCoordinates = interactionBox.DenormalizePoint (normalizedCoordinates); // denormalizedCoordinates == pointThis function performs the inverse of normalizePoint().
- Return
- The corresponding denormalized position in device coordinates.
- Since
- 1.0
- Parameters
- normalizedPosition -
The input position in InteractionBox coordinates.
bool Equals(InteractionBox arg0)Compare InteractionBox object equality.
Boolean isBoxEqual = thisBox == thatBox;Two InteractionBox objects are equal if and only if both InteractionBox objects represent the exact same InteractionBox and both InteractionBoxes are valid.
- Since
- 1.0
Normalizes the coordinates of a point using the interaction box.
Vector normalizedHandPosition = interactionBox.NormalizePoint (hand.PalmPosition);Coordinates from the Leap Motion frame of reference (millimeters) are converted to a range of [0..1] such that the minimum value of the InteractionBox maps to 0 and the maximum value of the InteractionBox maps to 1.
- Return
- The normalized position.
- Since
- 1.0
- Parameters
- position -
The input position in device coordinates.
- clamp -
Whether or not to limit the output value to the range [0,1] when the input position is outside the InteractionBox. Defaults to true.
Normalizes the coordinates of a point using the interaction box.
Vector normalizedHandPosition = interactionBox.NormalizePoint (hand.PalmPosition);Coordinates from the Leap Motion frame of reference (millimeters) are converted to a range of [0..1] such that the minimum value of the InteractionBox maps to 0 and the maximum value of the InteractionBox maps to 1.
- Return
- The normalized position.
- Since
- 1.0
- Parameters
- position -
The input position in device coordinates.
- clamp -
Whether or not to limit the output value to the range [0,1] when the input position is outside the InteractionBox. Defaults to true.
override string ToString()A string containing a brief, human readable description of the InteractionBox object.
- Return
- A description of the InteractionBox as a string.
- Since
- 1.0
Vector Center
The center of the InteractionBox in device coordinates (millimeters).
This point is equidistant from all sides of the box.
Vector boxCenter = interactionBox.Center;
- Return
- The InteractionBox center in device coordinates.
- Since
- 1.0
float Depth
The depth of the InteractionBox in millimeters, measured along the z-axis.
float boxDimensionAlongZAxis = interactionBox.Depth;
- Return
- The InteractionBox depth in millimeters.
- Since
- 1.0
float Height
The height of the InteractionBox in millimeters, measured along the y-axis.
float boxDimensionAlongYAxis = interactionBox.Height;
- Return
- The InteractionBox height in millimeters.
- Since
- 1.0
InteractionBox Invalid
Returns an invalid InteractionBox object.
You can use the instance returned by this function in comparisons testing whether a given InteractionBox instance is valid or invalid. (You can also use the InteractionBox::isValid() function.)
if (interactionBox != InteractionBox.Invalid) { //Use the box... }
- Return
- The invalid InteractionBox instance.
- Since
- 1.0
bool IsValid
Reports whether this is a valid InteractionBox object.
if (interactionBox.IsValid) { //Use the box... }
- Return
- True, if this InteractionBox object contains valid data.
- Since
- 1.0
float Width
The width of the InteractionBox in millimeters, measured along the x-axis.
float boxDimensionAlongXAxis = interactionBox.Width;
- Return
- The InteractionBox width in millimeters.
- Since
- 1.0