Methods:
The Frame class represents a set of hand and finger tracking data detected in a single frame.
The Leap Motion software detects hands, fingers and tools within the tracking area, reporting their positions, orientations, gestures, and motions in frames at the Leap Motion frame rate.
Access Frame objects through an instance of the Controller class:
if(controller.isConnected()) //controller is a Controller object { Frame frame = controller.frame(); //The latest frame Frame previous = controller.frame(1); //The previous frame }Implement a Listener subclass to receive a callback event when a new Frame is available.
Public Functions
- Since
- 1.0
Public Static Functionsfloat currentFramesPerSecond()The instantaneous frame rate.
The rate at which the Leap Motion software is providing frames of data (in frames per second). The frame rate can fluctuate depending on available computing resources, activity within the device field of view, software tracking settings, and other factors.
float instantaneousFrameRate = frame.currentFramesPerSecond();
- Return
- An estimate of frames per second of the Leap Motion Controller.
- Since
- 1.0
void deserialize(byte[] str)Decodes a byte string to replace the properties of this Frame.
A Controller object must be instantiated for this function to succeed, but it does not need to be connected. To extract gestures from the deserialized frame, you must enable the appropriate gestures first.
Any existing data in the frame is destroyed. If you have references to child objects (hands, fingers, etc.), these are preserved as long as the references remain in scope.
Controller controller = new Controller(); //An instance must exist byte[] frameBytes = Files.readAllBytes(Paths.get("frame.data")); Frame reconstructedFrame = new Frame(); reconstructedFrame.deserialize(frameBytes);Note: The behavior when calling functions which take another Frame object as a parameter is undefined when either frame has been deserialized. For example, calling gestures(sinceFrame) on a deserialized frame or with a deserialized frame as parameter (or both) does not necessarily return all gestures that occurred between the two frames. Motion functions, like scaleFactor(startFrame), are more likely to return reasonable results, but could return anomalous values in some cases.
- Since
- 2.1.0
- Parameters
- str -
A byte array containing the bytes of a serialized frame.
boolean equals(Frame arg0)Finger finger(int id)The Finger object with the specified ID in this frame.
Use the Frame::finger() function to retrieve the Finger object from this frame using an ID value obtained from a previous frame. This function always returns a Finger object, but if no finger with the specified ID is present, an invalid Finger object is returned.
Finger fingerOfInterest = frame.finger(fingerID);Note that ID values persist across frames, but only until tracking of a particular object is lost. If tracking of a finger is lost and subsequently regained, the new Finger object representing that physical finger may have a different ID than that representing the finger in an earlier frame.
FingerList fingers()The list of Finger objects detected in this frame, given in arbitrary order.
The list can be empty if no fingers are detected.
Use PointableList::extended() to remove non-extended fingers from the list.
FingerList fingersInFrame = frame.fingers();
- Return
- The FingerList containing all Finger objects detected in this frame.
- Since
- 1.0
Frame()Constructs a Frame object.
Frame instances created with this constructor are invalid. Get valid Frame objects by calling the Controller::frame() function.
Frame current = controller.frame(); Frame previous = controller.frame(1);The only time you should use this constructor is before deserializing serialized frame data. Call Frame::deserialize(string) to recreate a saved Frame.
- Since
- 1.0
Gesture gesture(int id)GestureList gestures()The gestures recognized or continuing in this frame.
GestureList gesturesInFrame = frame.gestures();
- Return
- GestureList the list of gestures.
GestureList gestures(Frame sinceFrame)Returns a GestureList containing all gestures that have occurred since the specified frame.
GestureList gesturesSinceFrame = frame.gestures(lastProcessedFrame);
- Return
- GestureList The list of the Gesture objects that have occurred since the specified frame.
- Parameters
- sinceFrame -
An earlier Frame object. The starting frame must still be in the frame history cache, which has a default length of 60 frames.
Hand hand(int id)The Hand object with the specified ID in this frame.
Use the Frame::hand() function to retrieve the Hand object from this frame using an ID value obtained from a previous frame. This function always returns a Hand object, but if no hand with the specified ID is present, an invalid Hand object is returned.
Hand handOfInterest = frame.hand(handID);Note that ID values persist across frames, but only until tracking of a particular object is lost. If tracking of a hand is lost and subsequently regained, the new Hand object representing that physical hand may have a different ID than that representing the physical hand in an earlier frame.
HandList hands()long id()A unique ID for this Frame.
Consecutive frames processed by the Leap Motion software have consecutive increasing values. You can use the frame ID to avoid processing the same Frame object twice:
long lastFrameID = 0; void processFrame(Frame frame ) { if( frame.id() == lastFrameID ) return; //... lastFrameID = frame.id(); }As well as to make sure that your application processes every frame:
int lastProcessedFrameID = 0; void nextFrame( Controller controller ) { long currentID = controller.frame().id(); for( int history = 0; history < currentID - lastFrameID; history++) { processNextFrame( controller.frame(history) ); } lastFrameID = currentID; } void processNextFrame(Frame frame ) { if( frame.isValid() ) { //... } }
- Return
- The frame ID.
- Since
- 1.0
ImageList images()InteractionBox interactionBox()The current InteractionBox for the frame.
See the InteractionBox class documentation for more details on how this class should be used.
InteractionBox box = frame.interactionBox();
- Return
- The current InteractionBox object.
- Since
- 1.0
boolean isValid()Reports whether this Frame instance is valid.
A valid Frame is one generated by the Leap::Controller object that contains tracking data for all detected entities. An invalid Frame contains no actual tracking data, but you can call its functions without risk of a null pointer exception. The invalid Frame mechanism makes it more convenient to track individual data across the frame history. For example, you can invoke:
Finger finger = controller.frame(n).finger(fingerID);for an arbitrary Frame history value, “n”, without first checking whether frame(n) returned a null object. (You should still check that the returned Finger instance is valid.)
- Return
- True, if this is a valid Frame object; false otherwise.
- Since
- 1.0
Pointable pointable(int id)The Pointable object with the specified ID in this frame.
Use the Frame::pointable() function to retrieve the Pointable object from this frame using an ID value obtained from a previous frame. This function always returns a Pointable object, but if no finger or tool with the specified ID is present, an invalid Pointable object is returned.
Pointable pointableOfInterest = frame.pointable(pointableID);Note that ID values persist across frames, but only until tracking of a particular object is lost. If tracking of a finger or tool is lost and subsequently regained, the new Pointable object representing that finger or tool may have a different ID than that representing the finger or tool in an earlier frame.
PointableList pointables()The list of Pointable objects (fingers and tools) detected in this frame, given in arbitrary order.
The list can be empty if no fingers or tools are detected.
Use PointableList::extended() to remove non-extended fingers from the list.
PointableList pointablesInFrame = frame.pointables();
- Return
- The PointableList containing all Pointable objects detected in this frame.
- Since
- 1.0
ImageList rawImages()float rotationAngle(Frame sinceFrame)The angle of rotation around the rotation axis derived from the overall rotational motion between the current frame and the specified frame.
float rotationInFrame = frame.rotationAngle(startFrame);
- Return
- A positive value containing the heuristically determined rotational change between the current frame and that specified in the sinceFrame parameter.
- Parameters
- sinceFrame -
The starting frame for computing the relative rotation.
The angle of rotation around the specified axis derived from the overall rotational motion between the current frame and the specified frame.
float rotationAroundXAxis = frame.rotationAngle(startFrame, Vector.xAxis());
- Return
- A value containing the heuristically determined rotational change between the current frame and that specified in the sinceFrame parameter around the given axis.
- Parameters
- sinceFrame -
The starting frame for computing the relative rotation.
- axis -
The axis to measure rotation around.
The axis of rotation derived from the overall rotational motion between the current frame and the specified frame.
Vector axisOfRotation = frame.rotationAxis(startFrame);
- Return
- A normalized direction Vector representing the axis of the heuristically determined rotational change between the current frame and that specified in the sinceFrame parameter.
- Parameters
- sinceFrame -
The starting frame for computing the relative rotation.
The transform matrix expressing the rotation derived from the overall rotational motion between the current frame and the specified frame.
Matrix rotationTransform = frame.rotationMatrix(startFrame);
- Return
- A transformation Matrix containing the heuristically determined rotational change between the current frame and that specified in the sinceFrame parameter.
- Parameters
- sinceFrame -
The starting frame for computing the relative rotation.
float rotationProbability(Frame sinceFrame)The estimated probability that the overall motion between the current frame and the specified frame is intended to be a rotating motion.
float rotationDominance = frame.rotationProbability(startFrame);
- Return
- A value between 0 and 1 representing the estimated probability that the overall motion between the current frame and the specified frame is intended to be a rotating motion.
- Parameters
- sinceFrame -
The starting frame for computing the relative rotation.
float scaleFactor(Frame sinceFrame)The scale factor derived from the overall motion between the current frame and the specified frame.
float zoomFactor = frame.scaleFactor(startFrame);
- Return
- A positive value representing the heuristically determined scaling change ratio between the current frame and that specified in the sinceFrame parameter.
- Parameters
- sinceFrame -
The starting frame for computing the relative scaling.
float scaleProbability(Frame sinceFrame)The estimated probability that the overall motion between the current frame and the specified frame is intended to be a scaling motion.
float scaleDominance = frame.scaleProbability(startFrame);
- Return
- A value between 0 and 1 representing the estimated probability that the overall motion between the current frame and the specified frame is intended to be a scaling motion.
- Parameters
- sinceFrame -
The starting frame for computing the relative scaling.
byte[] serialize()Encodes this Frame object as a byte string.
byte[] serializedFrame = frame.serialize(); Files.write(Paths.get("frame.data"), serializedFrame);
- Return
- The byte array encoding the data for this frame.
- Since
- 2.1.0
long timestamp()The frame capture time in microseconds elapsed since an arbitrary point in time in the past.
Use Controller::now() to calculate the age of the frame.
float framePeriod = frame.timestamp() - controller.frame(1).timestamp();
- Return
- The timestamp in microseconds.
- Since
- 1.0
Tool tool(int id)ToolList tools()String toString()
The change of position derived from the overall linear motion between the current frame and the specified frame.
Vector linearMovement = frame.translation(startFrame);
- Return
- A Vector representing the heuristically determined change in position of all objects between the current frame and that specified in the sinceFrame parameter.
- Parameters
- sinceFrame -
The starting frame for computing the relative translation.
float translationProbability(Frame sinceFrame)The estimated probability that the overall motion between the current frame and the specified frame is intended to be a translating motion.
float translationDominance = frame.translationProbability(startFrame);
- Return
- A value between 0 and 1 representing the estimated probability that the overall motion between the current frame and the specified frame is intended to be a translating motion.
- Parameters
- sinceFrame -
The starting frame for computing the translation.
Frame invalid()Returns an invalid Frame object.
You can use the instance returned by this function in comparisons testing whether a given Frame instance is valid or invalid. (You can also use the Frame::isValid() function.)
//Average a finger position for the last 10 frames int count = 0; Vector average = new Vector(); Finger fingerToAverage = frame.fingers().get(0); for( int i = 0; i < 10; i++ ) { Finger fingerFromFrame = controller.frame(i).finger(fingerToAverage.id()); if( fingerFromFrame.isValid() ) { average = average.plus(fingerFromFrame.tipPosition()); count++; } average = average.divide(count); }
- Return
- The invalid Frame instance.
- Since
- 1.0