Available for Windows only.
Carillon (2015) by Rob Hamilton and Chris Platz is an interactive musical performance environment built within the Unreal Engine with support for the Oculus Rift and the Leap Motion Controller. Premiering on May 30, 2015 at Stanford University's Bing Concert Hall by the Stanford Laptop Orchestra, Carillon was designed to allow multiple performers to interact with a giant virtual belltower across the network, controlling the motion of parts of the instrument that generate sound and music. The environment was designed to be used with an immersive head mounted display (HMD) like the Oculus Rift and a Leap Motion Controller, though the demo can be used without the HMD.
The demo build of Carillon was designed to allow users to experiment with some of the sound-generating interactions that are used in the full version of the software. Using their hands, players can select rings from the Carillon and set them spinning with gestures. As the rings spin on different axes, parameters of sound and music are changed in real time, creating a musical experience.
Pure Data is an open-source music programming language created by Miller Puckette, a professor at the University of California, San Diego. Pure Data can be downloaded for free and is required to run the sound engine for the Carillon demo.
Important: Please view the README for additional details and instructions on installation, gestures/controls, etc. If you are running this app with an Oculus Rift you will need to press the \ key to launch the VR window.