The player acts as a digital courier of user content. You are given a destination for content and placed inside a procedurally generated maze. The maze includes enemy virus' as well as puzzle firewalls (scrambled images, connect the dots, match the gesture, rock paper scissors). As you finish upload requests, new firewalls are unlocked and data requests are made. The goal is to deliver all content before your System Integrity is 0%.
Every play through will be different as every maze, puzzle, enemy, orb is procedurally generated. So some playthroughs may be easy, hard, repetitive, etc.